# Helm

An automated Unity 6 game-development pipeline powered by Claude Code that turns a one-sentence game idea into a full Unity project with architecture, code and tests.

Helm coordinates five specialized agents, Coder, Tester, Reviewer, Unity Setup and Committer, through a six-stage pipeline, using twelve automated hooks that block Unity anti-patterns before they are written, such as editing a prefab directly, a missing serialization attribute, or LINQ inside an Update method, and more than 40 domain-specific skills that inject Unity knowledge such as serialization safety, object pooling and character controllers exactly when agents need it.

It routes tasks to different Claude models by estimated complexity, using a cheaper model for boilerplate and promoting to a stronger model for implementation and architecture review. The pipeline runs entirely from the Claude Code CLI with no GUI required, while an optional Tauri and Svelte desktop app adds a visual dashboard for monitoring agent orchestration.

An append-only event journal lets a crashed run be replayed deterministically with a continue command instead of guessing what state it was in. It installs with a script that fetches a versioned, checksum-verified tarball, without downloading any of the optional GUI code.

Website: https://github.com/XeldarAlz/helm
