# Unity AI Particle System

A Unity Editor tool that lets an AI assistant inspect and modify Unity's ParticleSystem component through natural language, covering emission, shape, velocity, color and all 24 particle modules.

Unity AI Particle System exposes Unity's ParticleSystem component to AI assistants through two MCP tools: one to read a particle system's current state, modules and renderer settings, and one to modify any of its module properties. It covers all 24 particle system modules, including emission rate and bursts, shape, velocity and forces over lifetime, color and size over lifetime and by speed, and rotation.

It is built on top of the AI Game Developer platform and is intended for rapid prototyping and procedural effects work, letting a developer describe a change in natural language instead of navigating the ParticleSystem inspector by hand. It supports several recent Unity editor and runtime versions.

Website: https://github.com/IvanMurzak/Unity-AI-ParticleSystem
