Godot AI
A Godot editor plugin and MCP server connecting Claude Code, Claude Desktop, Codex and other MCP clients to a running Godot editor, giving an AI assistant tools to build scenes, edit nodes and scripts, wire signals, and configure materials, animation and environments.
Godot AI is a Godot editor plugin that runs an MCP server inside the editor, connecting AI assistants such as Claude Code, Claude Desktop, Codex, Antigravity, Hermes Agent, DeepSeek Harness, Cursor and VS Code to a live Godot project. It exposes 46 tools and more than 120 operations covering scenes, nodes, scripts, signals, UI, materials, animation, particles, cameras and environments.
GDScript written through the tools is parsed, validated, hot-reloaded and outlined; C# support is text-only, writing and patching .cs files without building .NET or reporting compiler errors, so C# changes still need to be built and checked in the editor itself.
It installs as an add-on under a project's addons folder, is enabled from the Godot plugin settings, and shows connection status and per-client configuration in its own editor dock; an in-app update path migrates an existing v3 installation to v4.