Unity AI Animation
An MCP tool set for Unity that lets an AI agent create and edit animation clips and animator controllers from natural-language commands inside the Unity editor.
Unity AI Animation exposes Unity's animation system to AI coding agents through MCP tools, so animation clips and animator controllers can be created and modified directly from natural-language instructions rather than only through the Unity editor's own UI. It automates repetitive setup tasks such as configuring animator state machines, wiring transitions, and adding keyframes.
Its animation-clip tools create asset files, read a clip's curves, events, frame rate, and wrap mode, and modify curves, events, and properties, while its animator-controller tools create controller assets, read layers, states, parameters, and transitions, and add or remove states, parameters, and transitions on an existing controller. It is built on top of the AI Game Developer platform and installs into a Unity project either as an importable installer package or through OpenUPM.
It targets rapid prototyping, procedural animation generation, and streamlining animator setup for Unity game developers, and lists compatibility across several recent Unity versions.